Posts in 'architecture'

architecture

Identity 17: Future Warfare may be about Identity

Wars shift from using brute metallic instruments of opression, to ever more (mis)information as a battle force. With a bit of imagination, we can get an idea of the instruments that could be used in future warfare.

>> Continue reading <<

architecture

Access 2: Shaped like a Matrix

There are two ways of looking at Access Control. One is easy, with a direct relation to the resources being managed. The other is advanced, but like putty in the hands of administrators; moreover, it is highly efficient. Efficiency matters; it allows us to enforce access control everywhere, with no experienced discomfort. We derive the efficient model from the one that is easy to use.

>> Continue reading <<

architecture

Access 1: Dialing into Access Control

Our work on Identity is ultimately for controlling access to online services. We now introduce our thoughts on Access Control. The whole story is complex, but an analogy to the phone system can help to explain it.

>> Continue reading <<

architecture

Identity 16: Support Levels for Realm Crossover

The essential game of Realm Crossover is one of juggling realms as part of identities. This brings us a number of "support levels" that we could describe. This forms an interesting perspective on the growing path of the InternetWide Architecture.

>> Continue reading <<

architecture

Reservoir: Your Data reaching out to You

Many of us rely on "cloud" storage services. They enable us to access the same files from everywhere, but they are fairly dumb and leave all the thinking to people. ARPA2 Reservoir is different, in that it supports metadata, automation and integration in your tools.

>> Continue reading <<